Apr 23, 2008, 10:34 PM // 22:34
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#1
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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HM City of Torc'qua; Ele + 2 heroes(image heavy)
Just posting this as I wanted to test out the new build icons...
This isn't a farm, it's meant to complete City. It's probably not the best way to complete city. But it is with an ele tank, which I think is probably the funnest (all those 0s, -3s and slivers make me smile). It's relatively fast and fairly easy to do.
[build prof=el/me ear=12+3+1 ill=9 ins=7 air=4 asu=6 ene=5 name="Tank" box][glyph of swiftness][Obsidian Flesh][Stoneflesh Aura][Sliver Armor][Radiation Field][Sympathetic Visage][Mantra of Resolve][Aura of Restoration][/build]
[build prof=mo/ra pro=12+3+1 div=7+2 bea=10 wil=4 name="Prot" box][Rebirth][toxicity][Quickening Zephyr][Blessed Signet][Balthazar's Spirit][Life Attunement][Life Bond][Life Barrier][/build]
[build prof=mo/ra hea=12+3+1 div=6 Prot=7+1 wil=12 name="Heal" box][Quickening Zephyr][Famine][Healing Touch][Blessed Signet][Life Bond][Succor][Mending][Watchful Spirit][/build]
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Ok in general, to kill, you get agro, the melee will run out to you, then use SV and sliver, this'll pull out their Ki (monks). Then you stand beside the Ki, spam SV and Radiation (not sliver). Once they are dead, kill the melee. If you have pulled the group (stretch them out), the Tuk (ranger) have a longer range attack (the Rund have shortest). So run around group, Kill the Tuks (or keep one alive if you are clearing the Wall as they keep up QZ for you). Then Radiation the main group, and sliver when their health is low enough.
See photos sequence at the doorway.
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Walkthrough
Good start, 4 minutes for 1st 3 groups. Average is 5.
Gather All the groups together on this half of the doorway. Kill melee and Ki, and leave one Tuk alive, Kill the guys on the Wall. Then kill the group.
Use the groups on the other half of the doorway to kill guys on wall. Disable spirits on your heros and keep them back incase agro is broken.
For the doorway way. Gather all the groups you can, then pull them out of doorway I think there are 4 groups. Stretching them out (as is normal techinique) Kill melee and Ki,
then Tuk,
then soften up groups by spammin radiation,
when health is low enough hit sliver.
Now the doorway is cleared (20 minutes). By placing the Heros at the NPC you can gather up all the groups on this side of the doorway as one (1/2 hour). West of doorway/NPC) you'll have to do the 2 groups separate.
For bosses, streatch em out pretty far, kill em...
and repeat, If you die, they might not run back to their spawn. If you send in the non-rebirth monk as if you were pulling them, it triggers them to run back.
The Lord is last, this is where you use the stance... Stand beside him and the Rund, use SV keep up stance, and radiation don't use sliver yet.
Once they are all dead, back up and sliver to death.
Pick up your stuff,
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Tips
Clearing the wall is a pain, be aware if you pull a group too far it'll break agro and head back to your heroes.... Also when you are running out of QZ range, it's a good idea to before hand cast OF SA, the GoS so that you can cast OF to stop your self from running.
If your prot monk, casts QZ, then Healing monk casts QZ the Healing Monk will be able to maintain QZ (kickstart). So keep QZ disabled on the Prot, and everytime you cast OF check the box for Heal to QZ.
If QZ goes down no Worries, just GoS your OF, and keep up stoneflesh, meanwhile cast QZ on your Prot to kickstart QZ again...
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If you are interested in a great farm for City Mr Kotte has a great Solo build.
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Apr 24, 2008, 12:05 AM // 00:05
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#2
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Ascalonian Squire
Join Date: Sep 2006
Profession: W/
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Pure Awesome!
Btw, how long for you do complete this mission?
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Apr 24, 2008, 12:19 AM // 00:19
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#3
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Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
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ok this build is some like what been used by a friend of mine and also we modded it made it faster alsot faster with a ranger/tank 1 famine ranger AND A MONK/MESMER WITH SV/AV and 1 other bonder monk
also i have a 4 man gloom build for hard also works with foundry btw whirling owns when tanking 20+things that have lots of casting does tons more dmage then silver, if you wanna see numbers and deaths go in glooms caves you can have the sv/av ranger(i use that ni gloom instead of monk) you can get everything that comes at you at cave part on you then hit whirling and with in 2 sec( lots and lots of lagg worse then anythign i have been through) the lag ends and there nothign there sometimes even you lol if there of rof is on alot of the monks
Last edited by therangereminem; Apr 24, 2008 at 12:23 AM // 00:23..
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Apr 24, 2008, 06:20 AM // 06:20
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#4
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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Quote:
Originally Posted by ddust
Pure Awesome!
Btw, how long for you do complete this mission?
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thanks,
I haven't gone for speed as I've been tinkering with the build and finguring how to complete the bosses the best way.
It all depends on agro, killing one group a time = about an hour and a half, using the agro's I outlined about an hour, maybe down to 45 min with no deaths.
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Apr 24, 2008, 07:18 AM // 07:18
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#5
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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You ain't no Simple Farmer baw...you more like ahh...one a dem dar rocket surgeon city slicker fellas.
Nice work, as usual
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Apr 24, 2008, 07:27 AM // 07:27
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#6
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Krytan Explorer
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Awesome work!, i love stuff like this
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Apr 24, 2008, 12:08 PM // 12:08
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#7
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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o.0 awesome! gonna try this right now, bbl with news.
EDIT: Very nice, this is not easy to use tho, I will use Kotte's preferably. but good work!
Last edited by Abonai Laguna; Apr 24, 2008 at 12:58 PM // 12:58..
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Apr 24, 2008, 12:13 PM // 12:13
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#8
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Very nice. Now just to get my ele through nightfall...
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Apr 24, 2008, 04:35 PM // 16:35
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#9
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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wow. just wow. i wish i could be assed to progress my ele. but i can't QQ
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Apr 24, 2008, 04:44 PM // 16:44
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#10
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Desert Nomad
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is this possible without EotN? so no Glyph of Swiftness nor Radiation Field...
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Apr 24, 2008, 05:33 PM // 17:33
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#11
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Me/
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Good job indeed. I've been working on the same thing, and you made it possible.
I salute you.
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Apr 24, 2008, 07:31 PM // 19:31
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#12
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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Thanks Everybody,
Quote:
Originally Posted by zling
is this possible without EotN? so no Glyph of Swiftness nor Radiation Field...
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hmmm, you 'could' do it, though it'd be really tricky to do esp round the east side of Doorway. Without GoS you'll be relying on QZ to be constant, and clearing the last of the wall would be tricky as it's hard to get the Heros in there. Note, if you do loose QZ and cast OF, start running & get into a good position to be rezed.
Radiation field is not that essential, there are lots of skills that fit in well. I just like it's range and Damage over time to large groups.
I'd say use 'lightbringer's Gaze' instead of Radiation Field, as it would make clearing the rangers on the wall easier (interupt troll unguent). Then, 'Ether Nightmare' and barring a good rank in either, 'Clumsines' or even 'lave font'.
oh, and instead of Toxicity, perhaps 'holy veil' or 'extinguish'
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Apr 26, 2008, 12:42 PM // 12:42
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#13
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Pre-Searing Cadet
Join Date: Apr 2008
Location: Behind you?
Guild: KISS
Profession: E/
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EDIT: Impossible? Can never get to first Ki without dieing once...
Last edited by Dual Cannon; Apr 26, 2008 at 05:23 PM // 17:23..
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Apr 27, 2008, 12:00 PM // 12:00
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#14
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Me/
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Quote:
Originally Posted by Dual Cannon
EDIT: Impossible? Can never get to first Ki without dieing once...
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Then you are doing something wrong...
Make sure you get close to the Ki so you can drain it, then use sliver to kill 3 melees, then sliver will target monk, which will die.
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Apr 27, 2008, 12:18 PM // 12:18
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#15
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by zling
is this possible without EotN? so no Glyph of Swiftness nor Radiation Field...
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With Essence of Celerity you don't need the glyph that frees up 1 spot for a damage spell.
- Ganni
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Apr 27, 2008, 01:18 PM // 13:18
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#16
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Why is Glyph here? You have 1/2 recharge all the time, I don't think you will need more... You have over 7 seconds to cast Obsi ;o More than enough.
And yeah, what to do if I don't have Radiation Field? Or maybe it's possible to do as Me/E? Probably not as effective, but I have RF on her.
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Apr 27, 2008, 04:46 PM // 16:46
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#17
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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Quote:
Originally Posted by Abedeus
Why is Glyph here? You have 1/2 recharge all the time, I don't think you will need more... You have over 7 seconds to cast Obsi ;o More than enough.
And yeah, what to do if I don't have Radiation Field? Or maybe it's possible to do as Me/E? Probably not as effective, but I have RF on her.
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Look up at my last post ^^
Being limited to the QZ range, is a disadvantage, and can get you killed. As it stands, the build has plenty of firepower. Perhaps a running skill would be the best replacement for a E/Me if you want to drop GoS.
Me/E is a definite possibility though you'll have a problem clearing the wall. I'm not sure if the damage reduction will be enough. Since GoS won't really help you, bring armor of earth.
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